For some reason, when you switch between characters, some animations seem to remain from the old character. I don't know why but that doesn't happen switches happen in the story. We also only use half of the code that actually runs during those sequences because we only run the RestartPlayer() function and not Activated() of RSeqAct_SwitchPlayerCharacter. Maybe we don't clear out the entire animation set or something.
For some reason, when you switch between characters, some animations seem to remain from the old character. I don't know why but that doesn't happen switches happen in the story. We also only use half of the code that actually runs during those sequences because we only run the
RestartPlayer()function and notActivated()ofRSeqAct_SwitchPlayerCharacter. Maybe we don't clear out the entire animation set or something.