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Copy pathPlot.cpp
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58 lines (49 loc) · 1.4 KB
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#include "Header.h"
#include <iostream>
//For main events and plot
void StartGame(Enemy& enemy)
{
std::cout << "\n\n" ;
std::cout <<"\n=== START GAME ===\n\n\n" << std::endl;
ChoiceHard(enemy);
//Additional will be soon
std::cout << "Welcome to the game! Your adventure begins now." << std::endl;
//Continue
//Plot cont
}
void StoryFunction()
{
}
void Turn(Character& hero)
{
std::cout << "\n\n" ;
std::cout <<"\n=== TURN ===\n\n\n" << std::endl;
std::cout <<"----------------"<< std::endl;
std::cout <<"Make turn - 1" << std::endl;
std::cout <<"Look in inventory - 2" << std::endl;
std::cout <<"Go to main menu - 3" << std::endl;
std::cout <<"----------------"<< std::endl;
std::cout << "Enter choice : " ;
int choice = 0;
std::cin >> choice;
switch(choice)
{
case 1:
std::cout << "You make a turn." << std::endl;
RandomizerEvent(hero);
break;
case 2:
std::cout << "You have chosen to look in your inventory." << std::endl;
hero.GetInventory()->DisplayInventory(); {
break;
case 3:
std::cout << "Returning to main menu." << std::endl;
MainFunction();
break;
default:
std::cout << "Invalid choice. Please select a valid option." << std::endl;
break;
}
std::cout << "\n\n" ;
}
}