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Application.cpp
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151 lines (121 loc) · 5.58 KB
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#include "Application.h"
#include "Interface.h"
#include "VolumeSlider.h"
#include "EqualizerSlider.h"
#include <iostream>
Application::Application(){}
void Application::Launch() {
isRun = true;
sf::RenderWindow window(sf::VideoMode(800, 600), "Music Player");
// Инициализация
player.playList.tracks = trackLoader.LoadTrack();
// Кнопки
Interface prevBtn("textures/previous.png", "textures/previous_aimed.png", { 280, 510 }, { 46, 46 });
Interface playBtn("textures/play.png", "textures/play_aimed.png", { 345, 510 }, { 46, 46 });
Interface pauseBtn("textures/pause.png", "textures/pause_aimed.png", { 400, 510 }, { 46, 46 });
Interface nextBtn("textures/next.png", "textures/next_aimed.png", { 455, 510 }, { 46, 46 });
Interface stopBtn("textures/stop.png", "textures/stop_aimed.png", { 510, 510 }, { 46, 46 });
//Шрифт
sf::Font font;
if (!font.loadFromFile("arial.ttf")) {
std::cerr << "Font not loaded!\n";
}
sf::Text trackTitle("No track", font, 20);
trackTitle.setPosition(320, 100);
trackTitle.setFillColor(sf::Color::Black);
//Слайдер громкости
VolumeSlider volumeSlider(&player, { 50, 520 }, { 200, 20 });
sf::Text volumeText;
volumeText.setFont(font);
volumeText.setCharacterSize(16);
volumeText.setFillColor(sf::Color::Black);
volumeText.setPosition(12, 520);
volumeText.setString("50%");
//Эквалайзер
EqualizerSlider bassSlider({ 620, 460 }, { 20, 100 }, "Bass", font);
EqualizerSlider midSlider({ 660, 460 }, { 20, 100 }, "Mid", font);
EqualizerSlider trebleSlider({ 700, 460 }, { 20, 100 }, "Treble", font);
//Цикл программы
while (window.isOpen()) {
sf::Event event;
while (window.pollEvent(event)) {
sf::Vector2f mousePos(event.mouseButton.x, event.mouseButton.y);
sf::Vector2i mousePosAim = sf::Mouse::getPosition(window);
sf::Vector2f mousePosF(static_cast<float>(mousePosAim.x), static_cast<float>(mousePosAim.y));
if (event.type == sf::Event::Closed) //Закрытие
window.close();
if (playBtn.getGlobalBounds().contains(mousePosF)){ //Наведение на кнопку Play
playBtn.SetAimed(true);
} else playBtn.SetAimed(false);
if (prevBtn.getGlobalBounds().contains(mousePosF)) { //Наведение на кнопку Previous
prevBtn.SetAimed(true);
} else prevBtn.SetAimed(false);
if (stopBtn.getGlobalBounds().contains(mousePosF)) { //Наведение на кнопку Stop
stopBtn.SetAimed(true);
} else stopBtn.SetAimed(false);
if (pauseBtn.getGlobalBounds().contains(mousePosF)) { //Наведение на кнопку Pause
pauseBtn.SetAimed(true);
} else pauseBtn.SetAimed(false);
if (nextBtn.getGlobalBounds().contains(mousePosF)) { //Наведение на кнопку Next
nextBtn.SetAimed(true);
} else nextBtn.SetAimed(false);
if (event.type == sf::Event::MouseButtonPressed && event.mouseButton.button == sf::Mouse::Left) { //Взаимодействие с мышью
if (playBtn.getGlobalBounds().contains(mousePos)) {
player.Play();
if (!player.playList.tracks.empty())
trackTitle.setString(player.playList.tracks[player.playList.currentIndex].title);
}
if (pauseBtn.getGlobalBounds().contains(mousePos)) {
player.Pause();
}
if (nextBtn.getGlobalBounds().contains(mousePos)) {
player.Stop();
player.playList.NextTrack();
player.playList.Log();
player.Play();
if (!player.playList.tracks.empty())
trackTitle.setString(player.playList.tracks[player.playList.currentIndex].title);
}
if (prevBtn.getGlobalBounds().contains(mousePos)) {
player.Stop();
player.playList.PreviousTrack();
player.playList.Log();
player.Play();
if (!player.playList.tracks.empty())
trackTitle.setString(player.playList.tracks[player.playList.currentIndex].title);
}
if (stopBtn.getGlobalBounds().contains(mousePos)) {
player.Stop();
}
}
volumeSlider.handleEvent(event, player);
bassSlider.handleEvent(event, window);
midSlider.handleEvent(event, window);
trebleSlider.handleEvent(event, window);
}
volumeSlider.update();
volumeText.setString(std::to_string(static_cast<int>(player.getVolume())) + "%");
//Отрисовка
window.clear(sf::Color::White);
volumeSlider.draw(window);
window.draw(volumeText);
bassSlider.draw(window);
midSlider.draw(window);
trebleSlider.draw(window);
window << playBtn;
window << pauseBtn;
window << nextBtn;
window << prevBtn;
window << stopBtn;
window.draw(trackTitle);
player.stream.setEqualizerGains(
bassSlider.getValue(),
midSlider.getValue(),
trebleSlider.getValue()
);
window.display();
}
}
void Application::Close() {
isRun = false;
}