diff --git a/Core/GameEngineDevice/Include/W3DDevice/GameClient/W3DScreenshot.h b/Core/GameEngineDevice/Include/W3DDevice/GameClient/W3DScreenshot.h index e6edec10cd8..184a6573839 100644 --- a/Core/GameEngineDevice/Include/W3DDevice/GameClient/W3DScreenshot.h +++ b/Core/GameEngineDevice/Include/W3DDevice/GameClient/W3DScreenshot.h @@ -1,6 +1,6 @@ /* ** Command & Conquer Generals Zero Hour(tm) -** Copyright 2025 TheSuperHackers +** Copyright 2026 TheSuperHackers ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by diff --git a/Core/GameEngineDevice/Source/W3DDevice/GameClient/W3DScreenshot.cpp b/Core/GameEngineDevice/Source/W3DDevice/GameClient/W3DScreenshot.cpp index 0d0d851eb63..7492aaa7c5c 100644 --- a/Core/GameEngineDevice/Source/W3DDevice/GameClient/W3DScreenshot.cpp +++ b/Core/GameEngineDevice/Source/W3DDevice/GameClient/W3DScreenshot.cpp @@ -1,6 +1,6 @@ /* ** Command & Conquer Generals Zero Hour(tm) -** Copyright 2025 TheSuperHackers +** Copyright 2026 TheSuperHackers ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by @@ -185,7 +185,7 @@ void W3D_TakeCompressedScreenshot(ScreenshotFormat format, Int jpegQuality) return; } - SurfaceClass* surfaceCopy = NEW_REF(SurfaceClass, (DX8Wrapper::_Create_DX8_Surface(surfaceDesc.Width, surfaceDesc.Height, surfaceDesc.Format))); + SurfaceClass* surfaceCopy = NEW_REF(SurfaceClass, (surfaceDesc.Width, surfaceDesc.Height, surfaceDesc.Format)); DX8Wrapper::_Copy_DX8_Rects(surface->Peek_D3D_Surface(), nullptr, 0, surfaceCopy->Peek_D3D_Surface(), nullptr); surface->Release_Ref(); diff --git a/Core/GameEngineDevice/Source/W3DDevice/GameClient/stb_image_write_impl.cpp b/Core/GameEngineDevice/Source/W3DDevice/GameClient/stb_image_write_impl.cpp index 2264ba2c403..cf30d9ba0cd 100644 --- a/Core/GameEngineDevice/Source/W3DDevice/GameClient/stb_image_write_impl.cpp +++ b/Core/GameEngineDevice/Source/W3DDevice/GameClient/stb_image_write_impl.cpp @@ -1,6 +1,6 @@ /* -** Command & Conquer Generals(tm) -** Copyright 2025 TheSuperHackers +** Command & Conquer Generals Zero Hour(tm) +** Copyright 2026 TheSuperHackers ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by diff --git a/Generals/Code/Libraries/Source/WWVegas/WW3D2/ww3d.cpp b/Generals/Code/Libraries/Source/WWVegas/WW3D2/ww3d.cpp index c12469332d5..2e2e8974ad2 100644 --- a/Generals/Code/Libraries/Source/WWVegas/WW3D2/ww3d.cpp +++ b/Generals/Code/Libraries/Source/WWVegas/WW3D2/ww3d.cpp @@ -1368,7 +1368,7 @@ void WW3D::Make_Screen_Shot( const char * filename_base , const float gamma, con SurfaceClass::SurfaceDescription surfaceDesc; surface->Get_Description(surfaceDesc); - SurfaceClass* surfaceCopy = NEW_REF(SurfaceClass, (DX8Wrapper::_Create_DX8_Surface(surfaceDesc.Width, surfaceDesc.Height, surfaceDesc.Format))); + SurfaceClass* surfaceCopy = NEW_REF(SurfaceClass, (surfaceDesc.Width, surfaceDesc.Height, surfaceDesc.Format)); DX8Wrapper::_Copy_DX8_Rects(surface->Peek_D3D_Surface(), nullptr, 0, surfaceCopy->Peek_D3D_Surface(), nullptr); surface->Release_Ref(); @@ -1718,7 +1718,7 @@ void WW3D::Update_Movie_Capture() SurfaceClass::SurfaceDescription surfaceDesc; surface->Get_Description(surfaceDesc); - SurfaceClass* surfaceCopy = NEW_REF(SurfaceClass, (DX8Wrapper::_Create_DX8_Surface(surfaceDesc.Width, surfaceDesc.Height, surfaceDesc.Format))); + SurfaceClass* surfaceCopy = NEW_REF(SurfaceClass, (surfaceDesc.Width, surfaceDesc.Height, surfaceDesc.Format)); DX8Wrapper::_Copy_DX8_Rects(surface->Peek_D3D_Surface(), nullptr, 0, surfaceCopy->Peek_D3D_Surface(), nullptr); surface->Release_Ref(); diff --git a/GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/ww3d.cpp b/GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/ww3d.cpp index e9ba5f5f652..25a30a04496 100644 --- a/GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/ww3d.cpp +++ b/GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/ww3d.cpp @@ -1373,7 +1373,7 @@ void WW3D::Make_Screen_Shot( const char * filename_base , const float gamma, con SurfaceClass::SurfaceDescription surfaceDesc; surface->Get_Description(surfaceDesc); - SurfaceClass* surfaceCopy = NEW_REF(SurfaceClass, (DX8Wrapper::_Create_DX8_Surface(surfaceDesc.Width, surfaceDesc.Height, surfaceDesc.Format))); + SurfaceClass* surfaceCopy = NEW_REF(SurfaceClass, (surfaceDesc.Width, surfaceDesc.Height, surfaceDesc.Format)); DX8Wrapper::_Copy_DX8_Rects(surface->Peek_D3D_Surface(), nullptr, 0, surfaceCopy->Peek_D3D_Surface(), nullptr); surface->Release_Ref(); @@ -1723,7 +1723,7 @@ void WW3D::Update_Movie_Capture() SurfaceClass::SurfaceDescription surfaceDesc; surface->Get_Description(surfaceDesc); - SurfaceClass* surfaceCopy = NEW_REF(SurfaceClass, (DX8Wrapper::_Create_DX8_Surface(surfaceDesc.Width, surfaceDesc.Height, surfaceDesc.Format))); + SurfaceClass* surfaceCopy = NEW_REF(SurfaceClass, (surfaceDesc.Width, surfaceDesc.Height, surfaceDesc.Format)); DX8Wrapper::_Copy_DX8_Rects(surface->Peek_D3D_Surface(), nullptr, 0, surfaceCopy->Peek_D3D_Surface(), nullptr); surface->Release_Ref();