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Copy paththeme-slots.json
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269 lines (269 loc) · 11.3 KB
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{
"version": 1,
"slots": [
{
"id": "character.player",
"kind": "model",
"label": "Player character",
"description": "The character the player controls: walks, runs and jumps in the platformer, GTA, endless runner, RPG and point-and-click starters, or a unit selected and moved in the RTS and tile starters. A rigged character with Idle, Walk, Run, Jump and Death animations."
},
{
"id": "character.enemy",
"kind": "model",
"label": "Enemy character",
"description": "An opponent the player fights: it chases the player and is shot in the FPS with enemies and the vampire survivor, and it is the target blown away by the tank. A rigged character with Idle, Walk or Run and Death animations, recognizable as hostile."
},
{
"id": "character.npc",
"kind": "model",
"label": "NPC or ally character",
"description": "A friendly character the player walks to and talks to (RPG, point-and-click): it stands and opens a dialog. A rigged character with an Idle animation, recognizable as friendly."
},
{
"id": "character.monster",
"kind": "model",
"label": "Monster or creature",
"description": "The creature hunting the player in the horror starters: it roams, chases the player and ends the game when it catches them, and is shot in the FPS horror. A rigged creature with Idle and Walk or Run animations, scarier than character.enemy."
},
{
"id": "vehicle.car",
"kind": "model",
"label": "Drivable ground vehicle",
"description": "The vehicle the player drives on the ground (driving, racing, GTA): a car, kart, truck, tractor or sled. Not a boat or an aircraft."
},
{
"id": "vehicle.aircraft.player",
"kind": "model",
"label": "Player aircraft",
"description": "The flying vehicle the player pilots (flight simulator, shoot'em up, twin-stick shooter): a plane, spaceship or any flying vessel."
},
{
"id": "vehicle.aircraft.enemy",
"kind": "model",
"label": "Enemy aircraft",
"description": "The flying vehicles the player shoots down in the shoot'em up and the twin-stick shooter."
},
{
"id": "vehicle.tank.base",
"kind": "model",
"label": "Turret vehicle base",
"description": "The hull of the tank, which drives. Fill the three tank slots from the same model set."
},
{
"id": "vehicle.tank.turret",
"kind": "model",
"label": "Turret vehicle turret",
"description": "The turret of the tank, which rotates on the hull. Fill the three tank slots from the same model set."
},
{
"id": "vehicle.tank.cannon",
"kind": "model",
"label": "Turret vehicle cannon",
"description": "The barrel of the tank, which aims up and down and fires. Fill the three tank slots from the same model set."
},
{
"id": "weapon.handheld",
"kind": "model",
"label": "First person weapon",
"description": "The gun held in first-person view in the FPS starters: the player aims it with the crosshair and fires it, and its bullets hit what it points at. It must shoot: a pistol, rifle, shotgun, blaster, crossbow or bow. Never a melee weapon or a tool (sword, axe, shovel, candy cane)."
},
{
"id": "projectile.player",
"kind": "model",
"label": "Player projectile",
"description": "What the player fires: the bullets of the shoot'em up, twin-stick shooter and vampire survivor, and the tank shell, which explodes where it lands. Small and flying: a bullet, arrow, cannonball, fireball or snowball."
},
{
"id": "projectile.enemy",
"kind": "model",
"label": "Enemy projectile",
"description": "What the enemies fire at the player in the shoot'em up. Small and flying, and different from projectile.player."
},
{
"id": "pickup.coin",
"kind": "model",
"label": "Coin or currency pickup",
"description": "A collectible the player picks up by walking into it, counted as a score (the coins of the platformer). Small and rewarding: a coin, gem, star or fruit."
},
{
"id": "hazard.spike",
"kind": "model",
"label": "Hazard or trap",
"description": "A trap the player must avoid in the endless runner: touching it fails the run. Clearly dangerous: spikes, a saw, fire or a mine."
},
{
"id": "nature.tree",
"kind": "model",
"label": "Tree",
"description": "The trees: scattered by the thousands in the forests of the expanded starters, where the player and vehicles collide with their trunks, and placed on tiles in the tile placement starters. Something tall growing from the ground, in the style of the setting: a pine, palm, dead tree or alien plant."
},
{
"id": "nature.grass",
"kind": "model",
"label": "Grass or bush",
"description": "Small vegetation scattered densely on the ground of the expanded starters, which the player walks through (it has no collision), and the decorative grass of the RPG, RTS and point-and-click starters. Low and small: grass, a bush, flowers or mushrooms. Not a tree or an object."
},
{
"id": "nature.rock.big",
"kind": "model",
"label": "Large rock",
"description": "Large rocks scattered on the terrain of the expanded starters, where the player and vehicles collide with them: boulders that block the way."
},
{
"id": "nature.rock.small",
"kind": "model",
"label": "Small rock",
"description": "Small stones scattered densely on the ground of the expanded starters, walked over: pebbles and small rocks."
},
{
"id": "resource.log",
"kind": "model",
"label": "Log or raw resource",
"description": "A raw material lying on the ground: the logs harvested and carried in the survival crafting starters, and the fallen logs of the horror forests. A log, branch, plank or bundle of material."
},
{
"id": "crop.a",
"kind": "model",
"label": "First crop or food item",
"description": "The first crop of the farming starters: it grows from a seed planted in a dirt plot, and is picked up when grown. Something grown from the soil: a vegetable, fruit, pumpkin or mushroom. Not cooked food or an object. Different from crop.b."
},
{
"id": "crop.b",
"kind": "model",
"label": "Second crop or food item",
"description": "The second crop of the farming starters: it grows from a seed planted in a dirt plot, and is picked up when grown. Something grown from the soil: a vegetable, fruit, pumpkin or mushroom. Not cooked food or an object. Different from crop.a."
},
{
"id": "prop.container",
"kind": "model",
"label": "Bag, crate or chest",
"description": "A container: the seed bags the player clicks to get seeds in the farming starters, and the crates and shipping containers used as cover in the FPS with enemies and the tank. A bag, crate, barrel or chest."
},
{
"id": "building.tower",
"kind": "model",
"label": "Tower or placeable building",
"description": "A building: the tower placed on a tile in the tile placement starters, and the houses of the villages of the expanded starters. A building or tower of the setting, standing on its own."
},
{
"id": "prop.obstacle",
"kind": "model",
"label": "Road or track obstacle",
"description": "A light obstacle on a road or track: the traffic cones the car knocks away, the barriers along the racing track. Something a vehicle hits and pushes: a cone, barrier, fence piece or crate."
},
{
"id": "env.ground",
"kind": "texture",
"label": "Ground",
"description": "The texture of flat ground boxes: the ground of the starters without a terrain."
},
{
"id": "env.ground.tiled",
"kind": "texture",
"label": "Ground with a tile grid",
"description": "The texture of floors and grounds with a visible tile grid: the floor of the camera monitoring building, and the grounds of the RTS, flight simulator, shoot'em up and point-and-click starters."
},
{
"id": "env.wall",
"kind": "texture",
"label": "Wall and building faces",
"description": "The texture of walls, platforms and building faces made of boxes."
},
{
"id": "env.road",
"kind": "texture",
"label": "Road or track surface",
"description": "The texture of roads and tracks made of boxes (driving, racing, tank)."
},
{
"id": "env.water",
"kind": "texture",
"label": "Water or lava",
"description": "The texture of water areas made of boxes (or lava, in a fiery setting)."
},
{
"id": "env.tiles",
"kind": "texture",
"label": "Placement grid overlay",
"description": "The texture of the placement grid of the tile placement starters."
},
{
"id": "env.crate",
"kind": "texture",
"label": "Pushable box faces",
"description": "The texture of pushable boxes and furniture: a crate, wooden or metal box."
},
{
"id": "env.finish",
"kind": "texture",
"label": "Finish line",
"description": "The texture of the finish line of the racing starters: a checkered or striped band."
},
{
"id": "env.dirt",
"kind": "texture",
"label": "Farm plot or diggable ground",
"description": "The texture of the farm plots where seeds are planted: tilled soil."
},
{
"id": "terrain.ground",
"kind": "material",
"label": "Main ground of a terrain (grass, sand, snow...)",
"description": "The main ground of a 3D terrain, covering most of it: grass, sand, snow, dirt."
},
{
"id": "terrain.dirt",
"kind": "material",
"label": "Paths, trails and fields of a terrain",
"description": "The paths, trails and fields painted on a 3D terrain."
},
{
"id": "terrain.road",
"kind": "material",
"label": "Paved roads of a terrain",
"description": "The paved roads painted on a 3D terrain."
},
{
"id": "terrain.rock",
"kind": "material",
"label": "Cliffs and steep slopes of a terrain",
"description": "The cliffs and steep slopes of a 3D terrain."
},
{
"id": "terrain.sand",
"kind": "material",
"label": "Shores and beaches of a terrain",
"description": "The shores and beaches of a 3D terrain."
},
{
"id": "terrain.pavement",
"kind": "material",
"label": "Sidewalks and squares of a terrain",
"description": "The sidewalks and squares of a 3D terrain."
},
{
"id": "terrain.grass.base",
"kind": "color",
"label": "Color of the grass blades at their base",
"description": "The color of the grass blades at their base, close to the color of terrain.ground."
},
{
"id": "terrain.grass.tip",
"kind": "color",
"label": "Color of the grass blades at their tip",
"description": "The color of the grass blades at their tip, lighter than terrain.grass.base."
},
{
"id": "sky.day",
"kind": "skybox",
"label": "Daytime sky",
"description": "The sky of most starters, around the whole scene."
},
{
"id": "sky.dark",
"kind": "skybox",
"label": "Night or gloomy sky",
"description": "The night or gloomy sky of the horror starters."
}
]
}