Skip to content

Reproducible entity identifiers #274

Description

@ForNeVeR

Currently, we use GUIDs to link entities and their animations. This works, but is not ideal; my most concern is that this makes the game state non-repeatable (since GUIDs are created by random).

I'd prefer us to have some sequential identifiers for all entity kinds (perhaps strongly typed even) — and have it reproducible, so let's put a sequential generator (or several) into the game engine.

When implementing, look for the number of this issue in the project code base, and make sure to eliminate every mention.

Metadata

Metadata

Assignees

No one assigned

    Labels

    good first issueGood for newcomershelp wantedExtra attention is neededrefactoringA code improvement that doesn't lead to change in behavior.

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions