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docs: add alpha production readiness plan#159

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JOY (JOY) merged 1 commit into
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codex/alpha-gdd-production-plan
May 23, 2026
Merged

docs: add alpha production readiness plan#159
JOY (JOY) merged 1 commit into
devfrom
codex/alpha-gdd-production-plan

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Summary

  • Add alpha production backlog with milestone order A0-A7, epic-level build scope, dependency order, hard blockers, and issue creation guide.
  • Add alpha acceptance matrix with readiness criteria, Play Mode smoke scripts, cut rules, review gates, and evidence pack.
  • Add alpha content and copy pack with UI labels, NPC dialogue, mission copy, outcome copy, relationship reactions, and system messages.
  • Wire the production readiness docs into the alpha GDD, main GDD, vertical slice spec, systems index, GitBook summary, roadmap, and changelog.

Local review

  • Local code-review fallback: APPROVED for docs-only change.
  • ADR/Hard Rule check: no backend/auth stack change, no Unity scene or asset mutation, no client-owned reward path, no LLM authority expansion, no cultivation/Nibirium/gacha/body-fusion scope creep.

Verification

  • npx markdownlint-cli2 "docs/design/26-alpha-game-design-document.md" "docs/design/27-alpha-level-design.md" "docs/design/28-character-body-and-roster-design.md" "docs/design/29-alpha-questline-and-encounter-design.md" "docs/design/30-alpha-ux-flow.md" "docs/design/31-alpha-economy-balance-and-playtest-plan.md" "docs/design/32-alpha-art-audio-and-content-direction.md" "docs/design/33-alpha-production-backlog.md" "docs/design/34-alpha-acceptance-matrix.md" "docs/design/35-alpha-content-and-copy-pack.md" "docs/design/12-game-design-document.md" "docs/design/03-systems-index.md" "docs/design/02-vertical-slice-spec.md" "docs/SUMMARY.md" "ROADMAP.md" "CHANGELOG.md"
  • Local markdown link resolver: all local markdown links resolve.
  • Em-dash scan: clean.
  • git diff --check

Note

  • Commit signing was bypassed for this commit because the local SSH signing agent returned communication with agent failed; content checks passed before commit.

@JOY JOY (JOY) merged commit 3608e68 into dev May 23, 2026
1 check passed
@JOY JOY (JOY) deleted the codex/alpha-gdd-production-plan branch May 23, 2026 01:24
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💡 Codex Review

Here are some automated review suggestions for this pull request.

Reviewed commit: 32fafeb9ad

ℹ️ About Codex in GitHub

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Codex can also answer questions or update the PR. Try commenting "Codex (@codex) address that feedback".

| Mission risk is legible | Mission card shows expected TIME exposure, reward range, hazards, and recommended role. | Mission data, Mission Board UI | Player enters Gate without understanding risk. | Mission card screenshot and attempt payload. |
| Gate is short but consequential | Player can verify signal, extract, or push to elite encounter. | Fusion simulation, objective validation, mission state | Gate feels like random combat with no choice. | One partial extract and one full clear smoke. |
| Outcome has memory | Report shows reward, TIME, body condition, relationship, memory, ledger, and next step. | Nakama ledger, memory, UI report | Player cannot say what changed. | Outcome report screenshot after success and failure. |
| Body death is not normal respawn | Death screen explains body loss, carryover, cost, and next eligible body. | Reihabitation flow, Body Hall, ledger | Tester says "I respawned." | Controlled death smoke or mocked death state. |
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P1 Badge Require real body-death flow in acceptance checks

Do not allow a mocked death state to satisfy this row, because the vertical slice requires actual death -> reinhabitation behavior (including cost/carryover handling) as a core loop feature. Keeping mocked death state as an acceptable verification path can mark alpha as ready even when the real server-authoritative death transition is unimplemented, which creates a false readiness signal and pushes a high-risk integration gap into later milestones.

Useful? React with 👍 / 👎.

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