In stock Kerbal Space Program, solar energy output is determined by sunlight, distance, and occlusions. With blackrack's True Volumetric Clouds, WDSP adds a new layer of realism: Weather.
Experience dynamic energy fluctuations when encountering rain, snow, dust storms, or volcanic ash on alien worlds.
Key Update: Since v5.0, a Wear Feature has been introduced. See Others for details.
- True Volumetric Clouds —— Required for weather data.
- Module Manager —— Required for patch application.
Drop the WeatherDrivenSolarPanel folder from the GameData folder into your game's root GameData directory.
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Watch on YouTube: Link
- Fully Compatible: JNSQ, KSRSS, Kcalbeloh, RO (replaces stock modules), Kerbalism.
- Requests: Submit an issue or PR on GitHub for new planet pack support.
Panels now suffer from irreversible aging. Once wear reaches 100%, the panel is permanently disabled and cannot be repaired (unless you break it).
- Time-Based Decay: Wear increases gradually over time.
- Weather Impact: Adverse weather accelerates the wear process.
When switchTimeDecayWear and switchWeatherAffectWear are enabled:
- Background Processing: Only Time Decay is calculated. Weather-induced wear is ignored to optimize performance.
- Active/Real-time Processing: Weather output and weather wear are applied automatically when Kerbalism is installed. No separate Kerbalism DLL is required.
Note
Configuration: These features are irreversible in-game but can be disabled via WeatherDrivenSolarPanel/Config/GlobalConfig.cfg.





